Track

Digital to Physical

Ongoing until 2021

How does the blend of the digital and physical worlds change our society? In this track we explore topics such as physical representation of data, sense of presence and smart objects.

Track Team

Assia Kraan

Track Owner

Dan Xu

Transformation Designer

Gijs Huisman

Senior Track Associate

Ilaria Zonda

Transformation Designer

Margreet Riphagen

Track Program Coordinator

Mick Jongeling

Transformation Designer

What do we work on?

Digital to physical track

The physical world that we inhabit is rapidly merging with our digital environment. The way we move through public spaces, communicate with others, and perceive ourselves is changing. We find ourselves constantly interacting within a connected digital and physical landscape composed of products and environments that are network connected and equipped with various sensors and actuators. Introducing the digital into the physical has a profound impact on how we organize our societies and how we act as individuals. At the DSS we observe this trend through an ethical, sustainable, and human-centered lens. From this unique perspective we contribute to building a digital-physical world that benefits society.

The Digital to Physical track (D2P) is a three-year project to define questions, explore concepts, conduct research, design and build prototypes, and share insights with the world regarding the way the digital and physical intertwine. Within the broad scope of the D2P trend we identify three key themes that drive the research and development of the track: the digital body, the digital self; altered reality; and wise things & spaces.

 

The digital body, the digital self

Wearable sensors enable new ways of gathering data about the body. At the same time, wearable technology offers opportunities to feed back this information through sensory channels, for example, providing haptic (i.e. touch) feedback. With this, questions arise about how and what kind of data can or should be collected about the body, and what kinds of information about the body we consider as private. These questions will guide us to explore what role the human body can play in interacting with future digital systems and how our digital identities and digital selves are shaped by these technologies.

In the D2P track we take the body as a starting point to research and design inclusive solutions to potential future challenges.

Example project: Habit self-reflection wearable

Key words: quantified self; wearable sensors; biofeedback; haptics; embodied interaction.

 

Altered reality

Technologies that alter our perception of reality, such as Augmented Reality (AR) glasses, offer novel opportunities for adding a digital layer to the physical world. We need to consider what happens when the information one sees, hears, or feels in altered reality, is different from what another person experiences. How intrusive will AR technology be to our current way of living and what are the unexpected consequences? Is AR technology an inclusive technology or does it divide? How can we use it to enable new ways of communicating, learning, and working? Can it serve as a tool to explore our embodied selves and the way we relate to our environment?

In the D2P track we work from a holistic embodied perspective on altered reality that is beyond the visual. We investigate challenges and opportunities that arise when physical reality is altered by digital technology.

Example project: Smart Campus

Key words: augmented, virtual, and mixed reality; telepresence.

 

Wise things and spaces

The products that we use, the rooms that we use them in, the buildings that we inhabit, the campuses that we learn and work in, and the cities that we travers and live in, are not just physical places; through embedded technology they are also becoming part of a connected digital network.

What is the impact of these connections on the way we live and organize ourselves at home, in public spaces and at work? How can connected objects and spaces be used to empower rather than direct or manipulate people? How do these technologies affect personal, organizational, and societal structures?

In the D2P track we investigate and create objects and spaces that are not just smart, but wise, by taking a human-centered perspective in the design cycle. We envision wise objects or spaces to be transparent about how they work, how they can be changed and what benefits they bring. Wise objects and spaces should respect and leverage our human nature when we encounter them.

Example project: Smart Grow Kit

Key words: Internet of Things; Smart buildings; Smart city; ubiquitous computing; tangible interfaces.

Assia Kraan

a.kraan@hva.nl

Running Projects | Challenges we are solving now

Intention Mirror

How to make information more accessible for ex-offenders to reduce crime? Participants in resocialisation projects aim to set good intentions to build up a life in society but face challenges... Read more

Smart Grow Kit

How can we use technology to grow our own food? Can technology help improve sustainable food consumption? Everybody can be a gardener and cultivate vegetables in city environment! From small... Read more

Smarter Campus

How to use IoT to connect people and space on the campus of future? When digital and physical worlds are converging, what kind of impact does this have on our life on campus? When we are able... Read more

Join our 20-week program

An internship at Digital Society School will open up a world of opportunities. You’ll be part of a vibrant interdisciplinary group during a semester and have unique access to a network of experts in the field.

Previous projects | Challenges we have worked on

Chasing Colors

Chasing Colours is a playful toy bracelet which can be used in therapy to motivate kids to move and play outside more. As the kid is moving around their movement is translated into colour... Read more

event | Events

Digital Society Showcase

Wed 23 Jan
Studio HvA

Internet of People - From Things to People, from People to Society

Fri 23 Nov
Digital Society School, Studio HvA

Global Goals Jam Amsterdam 2018

Fri 21 Sep until Sun 23 Sep 2018
Studio HvA, Amsterdam

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