Project

D-EVA – DIGITAL ASSESSMENTS OF PRACTICAL SKILLS IN TEACHER EDUCATION 2

INTRODUCTION TO DEVA 2.0 DESIGN CHALLENGE

Since the time of the pandemic, the need for remote learning and  online assessment increased. The project entails the development of digital tools for the e-assessment of the practical skills of students studying to become primary school teachers, using XR, gamification or simulation. From the list of four practical skills in the project brief provided by the partners of Deva 2.0, namely body language, time management, speed reading, and design for open spaces, the focus will be on a minimum of 2 practical skills. The selected practical skills for e-assessment by the team are body language and time management and the chosen medium is gamification and Augmented reality.

MEET THE DEVA 2.0 TEAM

 

 

                             

Oluwafemi Akintola   Minayel Hassaan       Sahar Mavali                  Jafar Kassim

(Nigeria)                      (Pakistan)                  (Iran)                                 (Ghana)

– Expertise within the team

  • Oluwafemi: Accounting, International Management Corporate Governance, Research Methods (Literature)
  • Minayel: Fashion Design, Adobe Softwares, Content Writing, Animation, Merchandising
  • Sahar: Computer Science
  • Jafar: Accounting, Finance, Research

DEVA 2.0 KEY PLAYERS/STAKEHOLDERS

● EU partners & experts from Spain, Romania and Iceland
● University teachers in the field of Teacher Education, especially those who oversee practical
skills (internships, placements, laboratories, skills labs) and their students

EXPECTATIONS OF DEVA 2.0’s PARTNERS

The expected outcome from the project is to develop two fully functional digital solutions for the e-assessment of the selected practical skills. Ideally, the assessment tools would separately assess one practical skill each (body language and time management) using gamification and augmented reality.

HOW CAN THE DIGITAL ASSESSMENT TOOLS BE USEFUL?

  • To propose different ways of assessment.
  • To provide students and teachers with tools to facilitate students learning while they are
    doing their practicums/internships online or tools that might be complementary to
    face-to-face tools.
  • To work on e-assessment because by doing it we are contributing to future teachers’ digital
    competence.
  • To build trust using the e-assessment tools. Professors are usually reluctant to use such
    tools.
  • To show the added value of e-assessment tools.
  • To help to align the teaching processes with the assessment process.
  • To be consistent with the needs of society in which we live.

PROCESS

The team Deva 2.0 works in sprints and each sprint the focus is on SMART Goals.

During sprint 1, the main goal was to develop a prototype (Augmented Reality) discovering the digital solutions for E-assessment and evaluation of the practical skills which would incorporate the needs and preferences of educational stakeholders in the Teacher-Student discipline or field. The practical skill of body language was viewed in depth. The methods used to achieve this were:

Qualitative Research

Interviews with educational stakeholders

Literature Review (desk research)

Stakeholders mapping

Mind Mapping

WWWWWH

The stakeholders’ map aided us in finding a direction and provided insights into the educational field.