Episode 12 – Ron Wakkary
An exciting new episode of the #21for21 podcast 🚀 🌏 with Ron Wakkary, professor of design, author and chief of Future Everyday.
Ron talks with Marco and Carola about about human-centricity, posthumanist design and creative speculation.
- 🎤 Design has a role to play, positively, but we have to reflect on how we arrived here and be mindful of the negative effects of design as well
🎤 In my role as design educator, I believe we should really embrace pluralism. Students feel a stronger sense of urgency when thinking about what it means to be a designer and we should be very careful about thinking about just one way to educate.
🎤 We need to not only speculate on the future, but especially on the here and now.
🎤 Humility and generosity are important behaviours when thinking about what we are privileged to speculate on – it is the response that is generous.
🎤 The shift to post-human is vital. What does it mean to design with. You pay attention to who else and what else, from with designers to even with bacterias .
🎤 Dear Future, I am ready to discuss, learn and practice, how to design with, to better co-habit our more than human world. Design with the multiplicity of design with humans and non-humans, that make our world and to do that with humility, generosity and expansiveness.
Listen to the episode below 👇 🎧
About Ron Wakkary
Ron is a professor in design in the School of Interactive Arts and Technology, at Simon Fraser University in Canada and professor and Chair of Design for More Than Human-Centered Worlds in the cluster Future Everyday at Eindhoven University of Technology in the Netherlands. Wakkary is the author of the book Things We Could Design for more than Human-Centered Worlds, a critical and creative speculation on posthumanist design.
Links and more
- Talk at Elisava (Barcelona) about Things we can design: https://youtu.be/HBogJtCmL6A
- Simon Fraser University – Everyday Design Studio http://eds.siat.sfu.ca/
- Eindhoven University of Technology
- Twitter profile
- BOOK: Things We could Design for More Than Human Worlds (MIT PRESS)