Project

The Safe Space Toolbox

CHALLENGE 

The Safe Space Toolbox project aims to create accessible, adaptable resources that empower marginalized groups to engage in problem-solving and creativity across different settings. The tools will support cross-cultural learning, promote inclusivity, and foster innovation. By building both a physical prototype and an online platform, the project will enable collaboration and experience sharing, ultimately contributing to societal resilience and adaptability. It follows a clear, focused structure that appeals to universal emotions and encourages unexpected, authentic outcomes.

DESCRIPTION

Society Fresh is an initiative aimed at addressing societal challenges. Including inequality and the lack of inclusive participation in decision-making processes. By connecting policymakers and citizens worldwide, Society Fresh seeks to democratize creativity through participation and transformational design. In short: Empowering individuals to develop sustainable solutions tailored to their communities.

During the project, our team will focus on creating a toolkit that assists participants with the following objectives:

  • Utilizing a DIY (Do It Yourself) approach to actively engage individuals in the design process.
  • Providing a range of versatile tools, including portable toolboxes, adaptable guidebooks, and interactive co-creation session templates.
  • Ensuring that resources are affordable, easily replicable, and culturally adaptable. This allows everyone to contribute meaningfully, regardless of their socio-economic background or geographic location.

Ultimately, we aim to create a toolkit where change-makers can thrive. Through this effort, innovative ideas can emerge, driving meaningful change within their communities.

Makers Sprint

In the first week, also known as Sprint 0 or the "maker's sprint," we as a team got to know each other and meet our Transformation Owner (TO). During this week, we studied the case and engaged in collaborative activities. We experimented with various game-making techniques and utilized the makers lab to develop our conversational object. This initial phase set a solid foundation for our project and fostered teamwork and creativity among us all.
Sprint Goals
Conversational Object
Our Approach
Meeting The Partner

Sprint 1

After completing the Makers Sprint, we entered into the research phase, researching into various examples, conducting interviews, and carefully analyzing multiple factors. Exploring certain themes in depth allowed us to gather important insights and deepen our understanding of the project’s context. It was a important moment, laying the foundation for the steps that would follow.
Sprint Goals
Used Design Methods
Sprint Results

Sprint 2

After completing Sprint 1, we entered the Experiment phase, exploring examples, conducting interviews, and analyzing key factors to deepen our understanding of the project. Our focus was on refining the pre-game phase, facilitating an agreement-making session, and planning a Translate Session with a psychologist and exhibition designer. We also started designing a card game by defining scenarios, objectives, and player setups, conducted metrics to ensure session efficiency,
Sprint Goals
Used Design Methods
Sprint Results

Sprint 3

This sprint we focused on refining our concept and conducting research to strengthen the Pre-game and In-game design. We explored emotional safe spaces, collaborated with experts to tackle workshop challenges, and mapped the user journey to address key pain points. Using a clickable prototype and moodboard, we tested interactions and developed the visual direction.
Sprint Goals
Used Design Methods
Sprint Results

Sprint 4

In Sprint 4 Refining the the IDL with flexible, nomadic-inspired topologies for public and confidential use was a main priority. We Integrated the full design process: Pregame (Figma setup), In-game (card game manual), and Post-game (problem-solving). We also researched a cost-effective structure using fabrics and lighting while enhancing slides and activities for an interactive showcase.
Sprint Goals
Used Methods
Sprint Results

Sprint 5

This sprint’s goal is to finalize the Instant Design Lab by delivering the physical toolbox. Key subgoals include integrating pregame, ingame, and postgame processes, creating a build manual, and updating the Figma prototype for one last time.
Sprint Goals
Used Methods
Sprint Results